Modern Masters has just been fully spoiled and the release is less than a week away. What started off with the spoiling of Tarmogoyf last year has culminated in what looks like the best draft format in a long time. While most places are focusing on the financial side of the set, I decided to go a different route than I usually do. I do prefer to look at the financial side Magic in most cases, but with so many fun cards being released, I couldn’t resist looking at the playability of cards. I’m going to take a look at some major draft strategies that I want to try while drafting Modern Masters.

Faeries –

Let’s take a look at one of the most obvious routes you can go; Faeries. Faeries fill up 12 creatures spots (not counting the Changelings), and give you some of the best in the game with Scion of Oona, Spellstutter Sprite, and . The flash component of Scion and the Sprite allow you to stop spot removal or counter small spells at ease. This along with the a counter suite with Cryptic Command, Pact of Negation, and Glen Elendra Archmage, keeps you in control of the game. Throwing in Mulldrifter and other draw cards gives you significant advantage. Splashing into black will give you access to a few more faeries and removal, but you could also go the white route for a control deck if you aren’t getting enough faeries to support the deck.


Artifacts –

Affinity is back, and we now get to draft Mirrodin cards with the colored artifacts from the Alara block. White and blue seem to be the winners for the best Artifact colored cards with choices like Etherium Sculptor, Court Homunculus, and Sanctum Gargoyle. For those who never drafted Alara, Sanctum Gargoyle was a great pick, serving as a better Gravedigger with flying. Our artifact winners are Arcbound Ravager, the Swords, and commons like Frogmite and Myr Enforcer. Splashing black Executioner’s Capsule is good for more removal. for This gives you a good tempo or aggro deck depending on the route your picks.


Green Red dudes –

There are a lot of good creatures in all the colors but this combination goes along the suspend creatures the green and red provide like Durkwood Baloth and Greater Gargadon. Other suspend highlights include Rift Bolt, Pardic Dragon, and Search for Tomorrow. Either way, you get a lot of good value cards like Tarmogoyf, Eternal Witness, Figure of Destiny, Murderous Redcap, Kinthen Finks, and the likes. This is a good route to fall into if you see that a lot of good red or green creatures get passed around (which tends to happen in drafts). You have enough low cost creatures to keep keep your curve low and the colors even give you card draw with things like Masked Admirers and Citanul Woodreaders.You also get to play Sarkhan Vol. Shifting into White would give you more creatures to work with and since there are a good amount of mana fixers, you can create a sweet Naya build.


The above are my ideal plans but aren’t the only options for this set. Wizards has given us a strong tribal theme that you can attempt during draft also. Yes, faeries is a tribal theme but in reality when you are drafting faeries, you are creating blue control deck. Here are some of the other heavy tribal choices.


Giants –

Giants are apparently a route that Wizards wanted to give you as an option, with key cards such as Cloudgoat Ranger, Ivory Giant, Countryside Crusher, and Thundercloud Shaman. Since the cost of the giants are high, you can get some cheaper support creatures from red and white to fend off any early game plans. I’m not sure how viable it is, but it could work out as a plan if you get the cards you need to make it run.

Rebels –

Another theme is Rebels. Some rebels search for other rebels to build you team. I’m not a fan of this route personally but since there is no real mass removal in the set, this can gain you advantage during a standstill. Heck, it may be really good too but I can’t comment on its effectiveness as a draft plan.

Goblins –

There are enough Goblin card to support a tribal theme, and if you have the chance to go that route you would be fine. Mad Auntie has dropped to an uncommon slot so you can end up with multiples, making your goblin army big and tough to kill. Empty the Warrens help build you goblin army, but beware of Maelstrom Pulse wiping out all the goblin tokens.


I’m sure I’m forgetting a few other strategies to go with for this set but this should give you a general idea of what to look for and what to pick. As with any draft strategy bombs will be taken first, but this set has the special privilege of having a high amount of money cards. This fact, combined with the limited amount of drafts that may be happening in your area, will mean that rare drafting will be more common that ever so don’t expect to ever see the following card passed to you (unless there is a better foil version in the pack): Tarmogoyf, Dark Confidant, Vendillion Clique, Sword of Fire and Ice, Elspeth, and Kiki Jiki (I thought about adding Cryptic Command to that list but I feel like this card has the ability to be passed by the uninformed). Either way, this should be a great set and great fun for everyone who gives it a try. Good luck!