Like a fancy Skittles container

 

Hey everybody and welcome back! I’m back this week to bring you another installment of Goode Times. I hope everyone’s holidays were enjoyable and that your new year has started off on the right foot. In my last article I went over the powerhouse in Standard that is Bant Control. This week I’m changing it up a bit as I’m not only shining some light on a less popular archetype, but providing a tournament report with my own personal decklist. So without further ado I would like to introduce the deck known as 5 color control.

5 color control sounds like something not competitive. It sounds janky and not well thought out. It sounds like a deck that suffers from inconsistent mana. However, when the stars align and the Magic R&D team graces us with the lands necessary to achieve it, 5 color can be a realistic and sometimes very powerful strategy. 5 color control once had its day in the Sun all the way back in Lorwyn-Shards of Alara Constructed when the combination of Reflecting Pool plus Vivid lands allowed any land on your side of the field to tap for all 5 colors. And I now believe that 5CC is once again in a position to be a contender in today’s metagame. With the reprinting of shock lands and Chromatic Lantern in RTR complimented by the M13 duals, any deck can reasonably utilize all 5 colors. The only choice now is which cards make the cut and which cards just don’t seem powerful enough.

 

Lands
4 Temple Garden
4 Overgrown Tomb
2 Steam Vents
2 Hallowed Fountain
1 Blood Crypt
1 Sunpetal Grove
1 Glacial Fortress
1 Dragonskull Summit
2 Isolated Chapel
2 Clifftop Retreat
1 Hinterland Harbor
2 Drowned Catacomb
1 Alchemist’s Refuge
1 Kessig Wolf Run
 
Creatures
1 Niv-Mizzet, Dracogenius
1 Drogskol Reaver
2 Olivia Voldaren
4 Huntmaster of the Fells
4 Thragtusk
 
Spells
4 Farseek
3 Chromatic Lantern
4 Sphinx’s Revelation
2 Rakdos’s Return
1 Terminus
1 Supreme Verdict
3 Bonfire of the Damned
1 Ultimate Price
1 Detention Sphere
1 Nicol Bolas, Planeswalker
2 Curse of Death’s Hold
 
Sideboard
2 Negate
2 Dispel
1 Sands of Delirium
2 Rest in Peace
1 Detention Sphere
1 Ultimate Price
1 Terminus
1 Door to Nothingness
1 Pithing Needle
2 Slaughter Games
1 Oblivion Ring

 

This is the list that I played in a recent tournament at a local store and managed to make the Top 4 with it. It provides and a lot of angles of attack against multiple decks and tries to play something every turn that either needs to be dealt with quickly or shuts your opponent’s strategy down. Running 4 different types of sweepers as well as Thragtusk and company make it hard on aggro decks with just the sheer life gain and creature kill. For control decks we have Nicol Bolas, Rakdos’s Return, Niv-Mizzet, and Kessig Wolf Run. Nicol Bolas, Return, and Niv-Mizzet are all win conditions against them as well as the other cratures that provide multiple value. Kessig is mentioned because it makes any creature on your board an immense threat late game, forcing the control deck to answer every creature you play. So without further ado, here’s my report.

Round 1- B/R Zombies

My opponent mulls to 6 and I keep a decent hand with a Lantern and Huntmaster. He starts off with a Gravecrawler into a turn 3 Diregraf Ghoul. My start ends up with me drawing a Farseek for a turn 2 play into Lantern into Thragtusk. At that point I start gunking up the board with 2 Huntmasters and control their flips to kill his board and he dies with 3 lands in play.

 

Sideboard
-1 Nicol Bolas, Planeswalker
-2 Rakdos’s Return

+1 Terminus
+1 Oblivion Ring
+1 Detention Sphere

 

This game I’m not so fortunate as I mull to 5 and my opponent does the usual Zombie curve and kills me turn 4.

Game 3 we both keep and I got off to a good start with Farseek into Lantern into Curse of Death’s Hold, shutting down his 2 Gravecrawlers and shrinking his Messenger. I follow that up with a Thragtusk and Olivia Voldaren and proceed to grind the game out from there with relative ease. My opponent shows me a hand of 3 Falkenrath Aristocrats and a Knight of Infamy before he scoops. I can’t stress enough how good Curse is against the Zombie decks right now, effectively shutting off half their creatures in their deck with just one card.

 

Round 2 – Naya Midrange

My opponent makes a loose keep in game 1 with a start of Cavern and Forest into double Pilgrim and Huntmaster and then proceeds to run out of gas. I start with a Lantern into a Bonfire for 2 and wipe his board. After that he drew no more lands and I eventually won off the back of a Thragtusk.

 

Sideboard
-1 Nicol Bolas,Planeswalker

+1 Terminus

 

Game 2 my opponent has a better start of Pilgrim into Loxodon Smiter and Restoration Angel. I get brought down to 8 but a Thragtusk plus a timely top-decked Bonfire for 4 swings the game back into my favor. From there we trade Thragtusks and Huntmasters until I find an Olivia Voldaren and make it a 4/4 to stop any Resto Angel combat but being careful to not make it a 5/5 to prevent it from being exiled by Selesnya Charm. This bought me enough time to find another Bonfire off the top for 8 to wipe his board and swing for the win.

 

Round 3 – G/B Zombies

Michael Fricks was my opponent this round and is one of the strongest players in the area and a good friend of mine. We spent some time chatting it up for a bit and then proceeded into our games. Game 1 he played out a Ghoul into a Rancor into a Messenger. I play out a Farseek into a Verdict to stymy the bleeding and bought myself time to play out a Thragtusk and a Drogskol Reaver. Michael unfortunately gets flooded and only manages to find another Rancor and no other creatures with no answers to Reaver and he just steadily dies to its beats.

 

Sideboard
-1 Nicol Bolas, Planeswalker
-2 Rakdos’s Return

+1 Terminus
+1 Oblivion Ring
+1 Detention Sphere

 

Game 2 Michael just curves out and plays Gravecrawler into a Lotleth Troll into a Dreg Mangler and just provides a steady stream of pressure that I can’t handle with my draw of Farseek into Huntmaster. He kills off the Huntmaster with Dead Weight and from there it was all over.

 

Game 3 was the most grueling match of the day for me. We both trade and stall the board for the early turns of the game. A Lotleth Troll with a Rancor was a pest for a while until he decides to get greedy with 2 cards in my hand and chooses to scavenge a past Mangler on it. This left me a window to bonfire for 5 and stall the board entirely. The next turn he manages a Messenger with Rancor to put me to 3 but my topdeck of land into Drogskol Reaver keeps him from swinging with Messenger. My next draw yields me the Kessig Wolf Run to swing with Reaver for lethal.

 

Round 4 – U/R Delver

Andrew Schneider was my opponent this round, a fellow writer for Roxie Cards. In game 1 my deck finally betrays me and I have to mull to 4 and get beat down with 3 Delvers in unceremonious fashion.

 

Sideboard
-1 Terminus
-1 Nicol Bolas, Planeswalker

+2 Negate

As a side note, I sideboarded abysmally in this match. I definitely should have sided in my entire control suite for this matchup and for some reason felt like I didn’t needed to. In game 2 it was just a grindy game with him resolving a Memory Adept and +1’d it for 3 turns until he used the 0 ability for 10. I manage to kill it with Rakdos’s Return but from there the damage was done as I spent way too many resources to kill Jace and he just reloaded his hand with Desperate Ravings and Think Twices. He eventually gets a full grip of counters and slams a Talrand, Sky Summoner and protects it until it kills me even through a Curse.

 

Round 5 – Naya Midrange

Game 1 he starts by just dropping 4 land and Huntmaster. With relatively no pressure early I was able to build up my mana with double Farseek and Lantern. A Bonfire for 2 followed by a Sphinx’s Revelation for 5 sealed the game up from there with him managing to only cast a couple Angels after the fact.

 

Sideboard
-1 Nicol Bolas, Planeswalker

+1 Terminus

Game 2 he mulls to 5 and was never in it as I just sweep the board whenever he plays more than one creature and shut him out with Niv-Mizzet while he floods out and ends the game with 8 lands in play.

From here the cut to Top 8 put me in 5th. I face Michael Fricks again and he lets me get the ID to Top 4 in exchange for us splitting the prize. From there the Top 4 agree to split and I walk away with $12.50 store credit. Aww yeah.

So all in all I felt like the deck performed very well throughout the day. The mana was very rarely a problem with my only problems coming from keeping a sweeper heavy hand or keeping a hand with too many mana sources. The deck has a lot of room to work with and is open to a lot of customization since the deck has access to all 5 colors. Tailor making the deck to a specific metagame is a very realistic possibility and is sure to provide you a strong answer to any decks you’re expecting to face. All in all I was happy with my build with a lot of cards providing reach in Bonfire and Return and having a lot of strong cards mainboard to combat the aggro heavy metagame in my local area. I never felt like a dog in any round I played today, thankfully dodging my worst matchup in U/W/R control. As always have a good week everybody and I’ll see you next week.