How to sideboard in Legacy with U/R Delver

Sorry for the delay on this.  I was busy moving in to my new place with John Person just outside Atlanta.  SCG Nashville is coming up this weekend for me and I’m not really confident about standard.  I’ll probably be on Delver with Porcelain Legionnaire and Spectral Flight.  It’s what I’ve been playing lately and my good friend Phillip Lorren said to play it (that alone would have been enough to convince me).  If you guys haven’t heard of him, he is pretty good and plays on some pro tour thing.  I’ve been struggling in the standard opens I’ve played with only one money finish (31st, sigh).  Hopefully, I’ll do better this time and you’ll see me on the coverage late Saturday/Sunday morning.

Luckily, Legacy comes a little easier to me.  I’m still on U/R delver.  I’ve been thinking about Thunderous Wrath more and I’m still not liking it (I covered why in my last article) so there won’t be any in my list come Sunday.  I probably shouldn’t have traded for that way too expensive foil one at the prerelease.   I’ve had a couple people ask me about sideboarding with the deck.  I’m going to go over how I would sideboard for the most of the major decks of the format with the list that I’ll probably register on Sunday.


4 Goblin Guide
4 Delver of Secrets
4 Snapcaster Mage
3 Grim Lavamancer
4 Lightning Bolt
4 Chain Lightning
3 Price of Progress
4 Brainstorm
3 Ponder
3 Force of Will
3 Spell Pierce
1 Daze
4 Volcanic Island
2 Island
2 Mountain
4 Scalding Tarn
4 Misty Rainforest
4 Arid Mesa


1 Force of Will
1 Price of Progress
2 Pyroblast
2 Sulfuric Vortex
2 Smash to Smithereens
3 Submerge
4 Surgical Extraction


I was thinking about adding a Sulfur Elemental or 2 to the board but Lingering Souls hasn’t really been showing up lately, and Submerge/Smash to Smithereens is enough help for the Maverick match up.



+3 Submerge, +2 Smash to Smithereens

-3 Force of Will, -1 Daze, -1 Spell Pierce


Counters are pretty terrible against Maverick.  It’s the fairest deck in the format.  Don’t even get me going about how terrible Daze is when their turn 1 play is Noble Heirarch.  Spell Pierce still has some value though.  It gets their Swords to Plowshares, Elspeth, Sylvan Library, and hard cast equipment.  Submerge comes in obviously.  Knight of the Reliquary shouldn’t hit the board until it’s a 4/4 out of bolt range and the only way to deal with it is Submerge.  Same goes for a Scavenging Ooze that sticks around for too long.  Smash to smithereens comes in to deal with Jitte and Batterskull.  It is extremely hard to win a game when you get hit with either of these.  If it is maverick splashing red or blue you will want to bring in your 4th Price of Progress.  Three color decks just can’t deal with that card.



+2 Sulfuric Vortex, +2 Pyroblast, +2 Smash to Smithereens

-1 Price of Progress, -3 Force of Will, -1 Daze, -1 Spell Pierce

This is one of the decks that can play around Price if they want so it’s OK to drop down to 2.  Sulfuric Vortex is awesome in this matchup.  It gives you an out to a Batterskull when you don’t have smash and it provides a clock.  The Stoneblade decks are mostly incapable of putting a clock on you to punish you for the vortex.  Pyroblast is just a better counter spell than the ones you are siding out.  Smash to Smithereens is pretty obvious; you bring this in against all the Stoneforge decks.  You’ll notice a trend that I side Force out against any of the decks that play fair.


Esper Stoneblade

+2 Pyroblast, +2 Smash to Smitereens, +2 Surgical Extraction, +2 Sulfuric Vortex

-3 Force of Will, -1 Daze, -3 Spell Pierce, -1 Ponder

Similar to above but you want Price because they’re a three color deck.  I know it looks weird siding out a can trip, but I have a hard time boarding out any of the impact spells. Surgical is necessary because Lingering Souls is a real jerk against all of our creatures.



+3 Submerge, +1 Price of Progress

-3 Force of Will, -1 Spell Pierce

This matchup isn’t easy, you really need to be able to put the pressure on early and do your best to keep Goyf off the board.  The Submerges help you deal with Goyf.  There aren’t very many lands in the RUG decks but they usually have 3 in play, and zero of them are basics.  Price of Progress is where you get your edge in this matchup.  Casting one or two of them for 6 is usually enough to get you there assuming you were able to do some early damage.



It really depends on if they’re playing Goyf or not.

If it’s the “Team America” deck (what a stupid name): +3 Submerge, +1 Price, -3 Force of Will, -1 Daze.

If it is more of a Jace deck with no Goyf (like what Tony Chu top 8’d with in Birmingham) +2 Sulfuric Vortex, +2 Pyroblast, +1 Price of Progress, -3 Force of Will, -1 Daze, -1  Spell Pierce.


The Mirror – U/R Delver

+2 Pyroblast, +1 Force of Will, -3 Price of Progress

The sideboard is atrocious for the mirror.  And Force of Will is pretty awful in this matchup, but price of progress is way worse in my opinion.  Force is at least semi relevant when it keeps a Snapcaster from resolving or saves your one threat.  Price is only good when you’re way ahead, and that almost never happens.


Mono Red

+1 Force of Will, +2 Surgical Extraction, -3 Price of Progress

This matchup is rough, were essentially a worse burn deck in this match.  Price of progress is dead and Surgical pretty much is too, but at least it might be relevant at some point.



+2 Smash to Smithereens, +2 Pyroblast, -1 Daze, -1 Spell Pierce, -1 Price of Progress, -1 Force of Will

I know it seems weird to leave force in but Etched Champion is kind of unbeatable for us when it is paired with Ravager.  Pyroblast gives us an out to Tezzeret and Master of Etherium.



+4 Surgical Extraction, -1 Price of Progress, -3 Force of Wills

Two Surgicals or one Snapcaster and one Surgical are usually enough to get ahead of Dredge.  I’ve honestly lost to it once ever.



+4 Surgical, +1 Force of Will, +2 Pyroblast, -3 Price of Progress, -1 Grim Lavamancer, -3 Chain Lightning

You just want a whole bunch of counters.  Just be sure to save the Surgical for when they actually cast their reanimation spell.  I’ve seen some inexperienced players cast it directly after their Entomb or Careful Study.  Just wait.  Doesn’t it sound way better to get that extra card out of their hand?


Show and Tell Decks – Hivemind, Sneak and Show, Dream Halls

+1 Force of Will, +2 Pyroblast, +2 Surgical Extraction, -4 Chain Lightning, -1 Grim Lavamancer

The Surgicals are situational as they’re only a counter spell for Intuition, but I think it’s relevant.  If you see Leyline of Sanctity in game 2 (which is something these decks usually have) you’ll want to take all your bolts out as well.



+1 Force of Will, -1 Chain Lightning

You either have the counters or you don’t in this match up.  It’s not an easy one so if you expect to play against storm a lot I’d recommend fitting some Pyrostatic Pillars in your sideboard.


High Tide

+1 Force of Will, +2 Pyroblast, +4 Surgical Extraction, -3 Price of Progress, -3 Grim Lavamancer, -1 Chain Lightning.

Counter High Tide.  If they get going, save the Daze/Spell Pierce for when their mana pool is empty and they have to waste a non High Tided island to pay for the counter.  The Surgical is for the High Tides, so when they time spiral they will have to work way harder to get there.  I still don’t understand this deck very well, but this is how I’ve been beating it.


Well that’s all the match ups I can think of.  I know this was only for a targeted few that are playing the deck, but I hope you found this helpful.  If you have any other match ups you want me to cover just put it in the comments or ask me on twitter.  Like I said, I’ll be at SCG Nashville this weekend. I’ll be wearing my Roxie Cards shirt so if you see me be sure to say hi.



Thanks for reading,

Andrew Schneider

@On__The__Grind on twitter (double underscore)

Host Unlimited Domains – 1 Account $6.95 Per Month